I will also admit to fudging the rule a litte because I forgot a rule or because the rule book was a bit vague or even just to make it easier for my little guy. I have absolutly no RPG experience and have found that there is more than enough information for me to “DM” with confidence. We also added in a “level up” that lets them increase their starter tokens in the traits section. The first two are fairly easy and the kids were rewarded with more “fun” and awesome tokens that then roll into the next adventure. We started off with the beginner adventures in the book that came with the set. I bought the game to play with my kids (aged 5 and 7) and sometimes there is a bonus adult who makes a character to join in. While I agree with many of the points they made in their very through and detailed 6 post review, I’ve found that it has not been an issue for us so far. Nick, I think I know what review you are talking about (by hyphz). Four out of four Bryants agree that No Thank You, Evil! is awesomesauce. If you already love role-playing and want to lure your children in, I highly recommend this game. So, if you’ve always been interested in RPGs but haven’t found a comfortable step in yet, I highly recommend this game. We ended up reforming an evil prince along the way, and learned that our teenage princess-scientist is not afraid to use personal charm to persuade someone. I went with a rescue mission in which my character Lulu, a pirate who sings, got stuck inside a storybook and needed her friends to come find her and get her back home. The aliens she invented for us to encounter were hilarious and kind of gross.Īnd finally, it was my turn. The teenager ran the next one and sent us all to the moon on an exploration mission in a rocket her scientist character created for us. Dad helped her decide when she needed to have us roll, and I was proud of her for not railroading us when we diverted from her plan (she can be a little bossy when you play Let’s Pretend with her). And it was great! She adapted the “find three objects” structure of the “Race Against Time” and mixed it together with a little of Pixar’s Inside Out and Teen Titans where her character got split into emotion-parts and we had to find them and put them back together to make her whole again. That’s when the littlest Bryant said that she wanted to GM. Your GuidebookĪfter the second adventure, “Race Against Time,” we all began to feel that we understood what kind of structure would make a good story for a session. We also had great fun with our sidekick/companion characters. Our favorite part was the way you could help each other by giving your awesome points away. Our first adventure, including character creation, took us about an hour. The book is a great support, even giving “read aloud” sections for GMs who don’t feel ready to wing setting the scene alone. The first adventure, “Lost in Dragonsnot Falls,” is really fun, bringing your team of characters together and sending them on an exciting journey right away. A character sheet for the youngest Bryant Character creation was quick and fun, with white erase boards to record stats and information about your character, which is formed using a basic structure: _ is a _ who _. My husband ran the first and second sessions for us, using the out-of-the-box adventure provided. Then, we got No Thank You, Evil! It was a winter holidays gift to the youngest Bryant, and it’s our new favorite “all four Bryants” game (all four Bryants: two 40ish adults, and two daughters, ages 16 and 9).Īs GeekDad Ryan Hiller wrote in Kickstarter Alert: ‘No Thank You, Evil!’ Final Stretch last summer, the game is “aimed at creative kids and their families.” In other words, us! I thought I might have come to this type of gaming too late and would never really get it.Ī map of Storia, the setting for ‘No Thank You, Evil!’ So, while I’ve participated as a player in a few campaigns and acquitted myself reasonably well, I definitely needed the GM to lead me and definitely didn’t want to GM myself, no matter how good a story idea I had. I’ve been much more comfortable with storytelling games like Dixit and Gloom. Though I love storytelling and board games, when it comes to RPGs, I have trouble figuring out the boundaries: when I can just make stuff up and add it to the story and when I have to roll to see if my idea will work or not. The rest of us have been a little intimidated by the idea up until now.įor me, I’ve found most role-playing games a strange mixture of unstructured and rule-bound. My husband is the RPG player in our family.
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